{"id":999,"date":"2018-04-30T00:00:00","date_gmt":"2018-04-29T23:00:00","guid":{"rendered":"https:\/\/brand-genetics.test\/the-future-of-gamification-what-weve-been-reading-this-week-at-brand-genetics\/"},"modified":"2019-11-19T16:33:03","modified_gmt":"2019-11-19T16:33:03","slug":"the-future-of-gamification-what-weve-been-reading-this-week-at-brand-genetics","status":"publish","type":"post","link":"https:\/\/brandgenetics.com\/pt\/the-future-of-gamification-what-weve-been-reading-this-week-at-brand-genetics\/","title":{"rendered":"The future of gamification\u2026 what we\u2019ve been reading this week at Brand\u00a0Genetics"},"content":{"rendered":"<p id=\"e717\" class=\"graf graf--p graf-after--h3\"><strong class=\"markup--strong markup--p-strong\">We\u2019ve been reading all about gamification and a few revealing insights have caught our eye\u2026<\/strong><\/p>\n<p id=\"88d4\" class=\"graf graf--p graf-after--p\"><a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/medium.com\/@BrandGenetics\/blockchain-londoners-and-the-mcvegan-burger-what-weve-been-reading-this-week-at-brand-genetics-a748aae14caf\" target=\"_blank\" rel=\"noopener noreferrer\" data-href=\"https:\/\/medium.com\/@BrandGenetics\/blockchain-londoners-and-the-mcvegan-burger-what-weve-been-reading-this-week-at-brand-genetics-a748aae14caf\">Gamification<\/a>\u00a0has been on the agenda for a while, but a recent\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/www.jwtintelligence.com\/2018\/04\/gamification-social-good\/?mc_cid=fb6b3e6a5a&amp;mc_eid=ae455802ee\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"https:\/\/www.jwtintelligence.com\/2018\/04\/gamification-social-good\/?mc_cid=fb6b3e6a5a&amp;mc_eid=ae455802ee\">report by JWT<\/a> looking at its use for social good has caught our attention. This week we explore the rise of gamification, looking at some of the psychological drivers of gaming as well as highlighting a few applications that successfully lead to behaviour change.<\/p>\n<p id=\"c5e6\" class=\"graf graf--p graf-after--p\"><strong class=\"markup--strong markup--p-strong\">What is gamification?<\/strong><\/p>\n<p id=\"8bc3\" class=\"graf graf--p graf-after--p\">In a nutshell, gamification is the application of gaming elements\u200a\u2014\u200alike point scoring and competition\u200a\u2014\u200ato products or services to encourage engagement. Gamification is not new, consider Microsoft\u2019s use of Solitaire in its 1990 Windows release to help people navigate the \u2018click-and-drag\u2019 function of the mouse.<span style=\"font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen-Sans, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif;\">\u00a0<\/span><\/p>\n<figure id=\"e557\" class=\"graf graf--figure graf-after--p\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*fPbXvCg6KdAJd9VRUCCEtQ.png\" data-width=\"939\" data-height=\"625\" data-action=\"zoom\" data-action-value=\"1*fPbXvCg6KdAJd9VRUCCEtQ.png\" data-scroll=\"native\"><canvas class=\"progressiveMedia-canvas js-progressiveMedia-canvas\" width=\"75\" height=\"47\"><\/canvas><img decoding=\"async\" class=\"progressiveMedia-image js-progressiveMedia-image\" src=\"\/wp-content\/uploads\/2019\/11\/1fPbXvCg6KdAJd9VRUCCEtQ.png\" data-src=\"\/wp-content\/uploads\/2019\/11\/1fPbXvCg6KdAJd9VRUCCEtQ.png\" \/><\/div>\n<\/div><figcaption class=\"imageCaption\"><\/figcaption><\/figure>\n<p style=\"text-align: center;\"><em><strong>AntForest by Alipay<\/strong><\/em><\/p>\n<p id=\"bc19\" class=\"graf graf--p graf-after--figure\">However, companies today have stepped up their game (pun intended) with increasingly creative applications that boost innovation and drive value. As\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/www.accenture.com\/gb-en\/insight-outlook-why-gamification-is-serious-business\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"https:\/\/www.accenture.com\/gb-en\/insight-outlook-why-gamification-is-serious-business\">this report<\/a>\u00a0by Accenture suggests, a fundamental driver of this shift is the coming of age of millennials, digital natives who have spent their whole lives online. While millennials are driving this change, it is not exclusive to the young, with 37 % of gamers in the US being over 35 years old.<\/p>\n<p id=\"e878\" class=\"graf graf--p graf-after--p\"><strong class=\"markup--strong markup--p-strong\">The psychology behind e-gaming<\/strong><\/p>\n<p id=\"40db\" class=\"graf graf--p graf-after--p\">Firstly, gamification is highly collaborative. It requires building a strong sense of community to grow within social networks and acquire more users. It creates a shared sense of purpose, challenge and reward, motivating people to engage more and more often.<\/p>\n<p id=\"6c3c\" class=\"graf graf--p graf-after--p\">Another strong driver of gaming is \u2018Flow\u2019. \u2018Flow\u2019 is a highly focused mental state, where you are challenged enough to remain interested in a task, but not too much that it causes anxiety. Psychologist Mihaly Csikszentmihalyi claims that achieving \u2018Flow\u2019 states are the \u201ckey to happiness\u201d (see\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/blog.prototypr.io\/forget-user-experience-think-human-experience-20082ffc65f1\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"https:\/\/blog.prototypr.io\/forget-user-experience-think-human-experience-20082ffc65f1\">this piece<\/a>\u00a0on \u2018user\u2019 experience for more detail).\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"http:\/\/nickyee.com\/daedalus\/archives\/pdf\/3-2.pdf\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"http:\/\/nickyee.com\/daedalus\/archives\/pdf\/3-2.pdf\">Nick Yee<\/a>\u00a0applies this to gaming, stating that in order to keep users engaged they must reach the optimum state of \u2018Flow\u2019.<\/p>\n<figure id=\"f097\" class=\"graf graf--figure graf-after--p\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"aspectRatioPlaceholder-fill\"><\/div>\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*F6c3qrPA8i0dceZK8sWd6A.png\" data-width=\"650\" data-height=\"552\" data-scroll=\"native\"><canvas class=\"progressiveMedia-canvas js-progressiveMedia-canvas\" width=\"75\" height=\"62\"><\/canvas><img decoding=\"async\" class=\"progressiveMedia-image js-progressiveMedia-image\" src=\"\/wp-content\/uploads\/2019\/11\/1F6c3qrPA8i0dceZK8sWd6A.png\" data-src=\"\/wp-content\/uploads\/2019\/11\/1F6c3qrPA8i0dceZK8sWd6A.png\" \/><\/div>\n<\/div><figcaption class=\"imageCaption\"><\/figcaption><\/figure>\n<p style=\"text-align: center;\"><em><strong>Figure 1<\/strong><\/em><\/p>\n<p id=\"20a7\" class=\"graf graf--p graf-after--figure\"><strong class=\"markup--strong markup--p-strong\">How can gamification have a positive impact on behaviour change and drive profit?<\/strong><\/p>\n<p id=\"f50a\" class=\"graf graf--p graf-after--p\">There are several very successful applications of gamification in commercial context which have an impressive impact on behaviour change. However, Nike is really leading the way with several gamified apps. One is\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/www.l2inc.com\/daily-insights\/nikes-new-incentive?utm_source=email&amp;utm_medium=email&amp;utm_content=daily-insights-blog&amp;utm_campaign=email\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"https:\/\/www.l2inc.com\/daily-insights\/nikes-new-incentive?utm_source=email&amp;utm_medium=email&amp;utm_content=daily-insights-blog&amp;utm_campaign=email\">NikeUnlocks<\/a>, Nike\u2019s mobile and Facebook app. A gamified reward system that lets users set personal running goals and rewards them when they reach milestones, it has helped the brand boost revenues by 30%. Another is\u00a0<a class=\"markup--anchor markup--p-anchor\" href=\"https:\/\/www.mumbrella.asia\/2018\/03\/nike-lets-chinese-runners-test-trainers-as-players-in-a-video-game\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-href=\"https:\/\/www.mumbrella.asia\/2018\/03\/nike-lets-chinese-runners-test-trainers-as-players-in-a-video-game\">Reactland<\/a>, recently launched in China, where consumers can test out trainers with a three minute running game.<span style=\"font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen-Sans, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif;\">\u00a0<\/span><\/p>\n<figure id=\"b19f\" class=\"graf graf--figure graf-after--p\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*yVK7IC6NROXRXyWqNPfZOA.png\" data-width=\"939\" data-height=\"443\" data-is-featured=\"true\" data-action=\"zoom\" data-action-value=\"1*yVK7IC6NROXRXyWqNPfZOA.png\" data-scroll=\"native\"><canvas class=\"progressiveMedia-canvas js-progressiveMedia-canvas\" width=\"75\" height=\"35\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4985\" src=\"http:\/\/brandgenetics.preview.uk.com\/wp-content\/uploads\/2018\/04\/BLOG-768x429-300x168.jpg\" alt=\"\" width=\"300\" height=\"168\" \/><\/canvas><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4985 size-full\" src=\"http:\/\/brandgenetics.preview.uk.com\/wp-content\/uploads\/2018\/04\/BLOG-768x429.jpg\" alt=\"\" width=\"768\" height=\"429\" \/><\/div>\n<\/div><figcaption class=\"imageCaption\"><\/figcaption><\/figure>\n<p style=\"text-align: center;\"><strong><em>Nike Unlocks<\/em><\/strong><\/p>\n<p id=\"6f5f\" class=\"graf graf--p graf-after--figure\">Another is The AntForest app, launched by Alipay, China\u2019s leading mobile payment platform. The AntForest app gamifies going green by rewarding users who engage in low carbon footprint activities, such as using public transport or walking to work. Users collect energy points, competing with friends, and if they gather enough points, Ant Financial (Alipay\u2019s parent company) will plant a tree. By the end of 2017, Alipay has planted 13.1 million trees as a result, reducing carbon emissions by a claimed 2.05 million tons. Thus, whether your objective is positive social impact (The AntForest) or driving profit (Nike), it is very clear that gamification is a useful method to add value to consumers and businesses alike.<\/p>\n<p id=\"5c97\" class=\"graf graf--p graf-after--p\"><strong class=\"markup--strong markup--p-strong\">The HX learnings?\u00a0<\/strong>Gamification is big business capable of driving innovation, boosting profits and influencing behaviour change. However, it\u2019s only going to be successful if you have a clear objective and tap into the psychological motivations behind it such as building a strong community and encouraging the state of \u2018Flow\u2019.<\/p>\n<p id=\"aea9\" class=\"graf graf--p graf-after--p graf--trailing\">If you would like to know more about how you can apply the psychology of gaming in your innovation process, our in-house neuroscientist would be more than happy to chat!<\/p>","protected":false},"excerpt":{"rendered":"<p>We\u2019ve been reading all about gamification and a few revealing insights have caught our eye\u2026 Gamification\u00a0has been on the agenda for a while, but a recent\u00a0report by JWT looking at its use for social good has caught our attention. This week we explore the rise of gamification, looking at some of the psychological drivers of [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":1002,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[203,141,204,157,205],"class_list":["post-999","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-human-experience","tag-e-gaming","tag-flow","tag-gamification","tag-nike","tag-nike-unlocks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The future of gamification\u2026 what we\u2019ve been reading this week at Brand\u00a0Genetics - Brand Genetics<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/brandgenetics.com\/pt\/the-future-of-gamification-what-weve-been-reading-this-week-at-brand-genetics\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The future of gamification\u2026 what we\u2019ve been reading this week at Brand\u00a0Genetics - Brand Genetics\" \/>\n<meta property=\"og:description\" content=\"We\u2019ve been reading all about gamification and a few revealing insights have caught our eye\u2026 Gamification\u00a0has been on the agenda for a while, but a recent\u00a0report by JWT looking at its use for social good has caught our attention. 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